areas with an asterisk (*) are required; all other areas are recommended. Template Description

Unit title*Intel Play Camera's - Enhancing Instruction Using Digital Camera Technology
Subject area*Career/Technical Education - Computer Assisted Design
Secondary subjectLanguage Arts/Art/Graphic Arts
Grade*High School
Duration/time*2˝ - 10 hours
Overview*Students will learn how to use the Intel Play digital camera and computer to enhance instruction and tap the creativity of their students. Three students, currently using the technology as a part of their CAD (Computer Assisted Design) program, will present their projects and demonstrate the technique used to produce Claymation and Wire Frame movies. Students will have an opportunity to present any curricular enhancement ideas they may have developed since the introductory Intel Play camera session. Students will also have time to work on individual projects related to their area of instruction. (Guided Practice)
Technology overview*

click on level for description

 

Level 1: Students will access information. 
ACCESSING THE INTERNET: Students will research, via the internet, how to use digital imagery to present a concept or tell a story. There is a wealth of information available on the Internet. Specific lessons will be developed on how to effectively access, sort and use this information.

MULTI-MEDIA SOFTWARE: Digital format cameras and software will be identified that directly supports our curriculum goals. Multi-media software will provide access to text, video, and primary documents that involve students in an interactive format.

Level 2: Students will collect data for research.
DIGITAL CAMERAS: Students will collect and record images using a digital video camera, and the computer. Students will translate the information into digital data for computer use. Students will model the role of graphic designers by collecting data as a team, entering the data into their own video database and using the database to develop a digital video presentation portraying a specified concept.
Level 3: Students will analyze information.
Students will sort and organize the collected images into an animated video incorporating motion and sound. The students will analyze the effectiveness of the portrayed message as a direct result of viewing the digital videos.
Level 4: Students will synthesize and communicate information.
MULTI-MEDIA AUTHORING PROGRAMS, AND DIGITAL VIDEOS: Students will use advanced computer hardware and software systems to create innovative multi-media presentations that will deliver clear and meaningful information. Students will develop and present to the class a digital graphic program, including production requirements and material costs using digital video cameras and related software. Output products will be computerized slide shows or video diskettes.
Guiding questions*How can we make inanimate objects appear to take on a life of their own? How can we use a variety of different colored clay’s to portray a character, tell a story, relay a message or sell a product? How can we organize and present information in a variety of methods using digital camera technology and the computer platform?
Content standards and benchmarks*

(Mastery)

State of Michigan Standards and Benchmarks: English Language Arts

Content Standard 3: All students will focus on meaning and communication as they listen, speak, view, read, and write in personal, social, occupational, and civic contexts. (ELA. 3. HS. 1)

Secondary Standards and Benchmarks

Technology standards and benchmarks*

(Mastery)

State of Michigan Career and Employability Skills Content Standards

Content Standard 3: All students will demonstrate the ability to combine ideas or information in new ways, make connections between seemingly unrelated ideas, organize and present information in formats such as symbols, pictures, schematics, charts and graphs. (Problem Solving) (CES. 3. HS. 2, 3, 5)

Secondary Standards and Benchmarks

Title of Lessons/ resources* USING THE INTEL PLAY DIGITAL CAMERA   (1 – 5, 120 minute periods)

Lesson 1:   Intel Play Basics, Images and Sounds

Lesson 2:  Making a movie

Lesson 3:  Editing your movie

Lesson 4:  Clay animation

 

Example student materials Produce one Claymation and one Wireframe movie with a minimum length of one minute.
Assessment*To assess the student’s ability to use the digital camera, each student team is required to put together a one-minute snapshot or video clip that tells a story, presents a concept or addresses an issue identified by the instructor.
ReflectionWhen students are given an opportunity to explore, the boundaries are unlimited. This lesson guides students to learn about digital technology and how it can be used to organize their thoughts and ideas relative to the world around them. When presenting open-ended lessons like this one, students unknowingly make connections between prior knowledge and what they are learning at that time.
Home activitiesStudents can gather household items that they could use to help tell their story.
CreditsCharles Guay, Principal DSISD; Faith Holmberg, Beth Kirchenwitz, Renee Kirchenwitz, CAD students DSISD