areas with an asterisk (*) are required; all other areas are recommended. Template Description
| Unit title* | Intel Play Camera's - Enhancing Instruction Using Digital Camera Technology | ||||||||
| Subject area* | Career/Technical Education - Computer Assisted Design | ||||||||
| Secondary subject | Language Arts/Art/Graphic Arts | ||||||||
| Grade* | High School | ||||||||
| Duration/time* | 2˝ - 10 hours | ||||||||
| Overview* | Students will learn how to use the Intel Play digital camera and computer to enhance instruction and tap the creativity of their students. Three students, currently using the technology as a part of their CAD (Computer Assisted Design) program, will present their projects and demonstrate the technique used to produce Claymation and Wire Frame movies. Students will have an opportunity to present any curricular enhancement ideas they may have developed since the introductory Intel Play camera session. Students will also have time to work on individual projects related to their area of instruction. (Guided Practice) | ||||||||
| Technology overview*
click on level for description
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| Guiding questions* | How can we make inanimate objects appear to take on a life of their own? How can we use a variety of different colored clay’s to portray a character, tell a story, relay a message or sell a product? How can we organize and present information in a variety of methods using digital camera technology and the computer platform? | ||||||||
| Content standards and benchmarks*
(Mastery) | State of Michigan Standards
and Benchmarks: English Language Arts
Content Standard 3: All students will focus on meaning and communication as they listen, speak, view, read, and write in personal, social, occupational, and civic contexts. (ELA. 3. HS. 1) | ||||||||
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Technology standards and benchmarks*
(Mastery) | State of Michigan Career and
Employability Skills Content Standards
Content Standard 3: All students will demonstrate the ability to combine ideas or information in new ways, make connections between seemingly unrelated ideas, organize and present information in formats such as symbols, pictures, schematics, charts and graphs. (Problem Solving) (CES. 3. HS. 2, 3, 5) | ||||||||
| Title of Lessons/ resources* | USING
THE INTEL PLAY DIGITAL CAMERA (1 – 5, 120 minute periods)
Lesson 1: Intel Play Basics, Images and Sounds Lesson 2: Making a movie
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| Example student materials | Produce one Claymation and one Wireframe movie with a minimum length of one minute. | ||||||||
| Assessment* | To assess the student’s ability to use the digital camera, each student team is required to put together a one-minute snapshot or video clip that tells a story, presents a concept or addresses an issue identified by the instructor. | ||||||||
| Reflection | When students are given an opportunity to explore, the boundaries are unlimited. This lesson guides students to learn about digital technology and how it can be used to organize their thoughts and ideas relative to the world around them. When presenting open-ended lessons like this one, students unknowingly make connections between prior knowledge and what they are learning at that time. | ||||||||
| Home activities | Students can gather household items that they could use to help tell their story. | ||||||||
| Credits | Charles Guay, Principal DSISD; Faith Holmberg, Beth Kirchenwitz, Renee Kirchenwitz, CAD students DSISD |